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The Radeon R9 Fury X was performing good on its own however it couldn't match its NVIDIA based competitor aka the GeForce GTX 980 Ti. Even with Pure Hair and HBAO+ effects, the game ran pretty well on cards like the GeForce GTX 980 and the GeForce GTX 980 Ti. Looking at the benchmarks posted by PCGameshardware, we could see the GeForce cards lead really well in all conditions.
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The Display panel allows adjustment of Brightness, Resolution, Refresh Rate, Anti-Aliasing, V-Sync and allows you to enable/disable full screen mode and exclusive full screen mode.
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The title comes with a range of options, In Square Enix's own stream hosted yesterday, they showcased a range of PC settings for their latest title. It's an interesting combination and comparing the two effects as posted by PC gaming site, PCGameshardware, we note that both have a fraction of an impact on FPS. As explained, HBAO+ is from NVIDIA and the Pure Hair renderer is from AMD. There are some high-level features that are adopted by the game.
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The second is VXAO, or Voxel Ambient Occlusion, which produces global and view-independent AO. The first is HBAO+ Ultra, a two-pass screen-space solution that uses a large radius AO effect for background objects and a smaller radius AO effect for the characters. This two-part talk will cover two different Ambient Occlusion methods. NVIDIA Research will present a collection of next-generation rendering techniques, including new directions in anti-aliasing, spectacular lighting, and shading languages.
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While Rise of the Tomb Raider isn't exactly a DirectX 12 title, there are files in the release that show the use of such effects and would be something that NVIDIA will likely detail at their GDC session in March, this year. This technology has a co-relation with ROVs (Rasterized Ordered Views) on new cards such as Maxwell and is a part of the DirectX 12 API. We had previously learned that Rise of the Tomb Raider also uses NVIDIA VXAO which is a Voxel based ambient occlusion effect whose tracing is approximately three times cheaper than full fledged Global Illumination.When compared to SSAO, this kind of Ambient Occlusion also provides a more stable effect throughout the rendered world. The release is fitted with a list of graphical updates that include the high-end ambient occlusion technique from NVIDIA that we know as HBAO+ along with higher Anisotropic filtering of 16x, full hardware based tessellation, increased geometry and textures, dynamic foliage compared to static allowing foliage to react dynamically to the player movement in the environment and last but not least, AMD's Pure hair technology which uses their TressFX 3.0 engine to render and emulate Lara's hair realistically. The Rise of the Tomb Raider come to the PC two months after its release on the Xbox consoles. Rise of The Tomb Raider PC Performance Analysis - Gets Tested With AMD and NVIDIA Cards, GeForce Leads The Way Known to us as Rise of the Tomb Raider, the game first hit the Xbox consoles November 2015 but that was just a timed exclusive for the Microsoft based consoles and will now be hitting the PC platform with an updated list of graphical features built to be run on modern graphics cards. The latest Tomb Raider game from Crystal Dynamics is going to be released on the PC platform in a few hours.